These rules have been added specifically for tournament purposes. All general CME.GG CS:GO rules are still valid
throughout the tournament. You can view them here: https://www.challengeme.gg/csgo-rules
Please note: Depending on the tournament, there may be rule changes. If this is the case, it’ll be displayed on the tournament entry page.
The following ruleset can be downloaded here: http://cme.gg/s/02/rules
Tournaments Discord Server - https://discord.gg/XUdUaTz
- All participants must join the CME.GG tournament lobby which will be issued by the automated system. If your teammates fail to join, you will be disqualified
- Participants must then complete map veto and join the dedicated server, provided by CME.GG
- Participants must have their AC-ENABLED during the entire tournament. You can download our Anti-Cheat here: https://www.challengeme.gg/download-client
Participants are able to sign up for any tournament with open sign up, via our sign up system. An admin is then able to approve your participation. Team captains will receive confirmation of their participation via email. There is the possibility that your sign up request will be rejected. You will also be notified of this.
If you require a player change, please report to our Tournaments Discord Server. This can be done up until 30 minutes prior to the tournament starting. After this time, no further player swaps are allowed.
|
5v5 |
4v4 |
3v3 |
2v2 |
1v1 |
Max Rounds per half |
15 |
15 |
8 |
8 |
8 |
Round time |
1:55 minutes |
1:55 minutes |
1:55 minutes |
1:55 minutes |
1:55 minutes |
Freeze time |
12 seconds |
12 seconds |
12 seconds |
disabled |
disabled |
Buytime |
15 seconds |
15 seconds |
15 seconds |
- |
- |
C4 Timer |
40 seconds |
40 seconds |
40 seconds |
- |
- |
Overtime Rounds |
3 Rounds per half |
3 Rounds per half |
3 Rounds per half |
3 Rounds per half |
3 Rounds per half |
Overtime Money |
$10,000 |
$10,000 |
$10,000 |
- |
- |
Knife round |
ON |
ON |
OFF |
OFF |
OFF |
Lobby invites will be issued 10 (5v5, 4v4) or 3 (1v1,2v2,3v3) minutes before the map veto starts and will be visible on the dashboard.
Upon the lobby countdown completing with all players in, team captains will begin the map veto process.
The system will randomly choose which team goes first. The map veto process is completed on our website and has the following rules.
The rotation for best-of-one is: B/B/B/B/B/B - The last map will be selected to play.
The rotation for
best-of-three is: B/B/P/P/B/B - The last map will be selected as the deciding map, if necessary.
The
rotation for best-of-five is: B/B/P/P/P/P - The last map will be selected as the deciding map, if necessary.
Knife Round will determine which team gets to choose starting side. After winning the Knife Round, any member
of the winning team can type either ".stay” or “.switch”. The match will then briefly restart and continue
as normal. Teams have 30 seconds to decide which side to start. This is currently not displayed in game.
Pausing is allowed by team captains by entering “.pause”. Pauses may only take place once per half, for each
team. Anyone besides team captains found pausing or abusing this function could face disqualification. Examples
of technical issues requiring a pause is server lag, which a team captain can then report to an admin, player
crash etc. Pauses will have a 5 minute timer and can be resumed by entering “.unpause”. This must be done
by both team captains in order to unpause.
Players must stay on the server post match and await to be kicked out by CME.GG. This usually takes only 1-2
seconds.
Once the match starts, there will be no restarts. Any issues in lobby or during warm up can be reported to an
admin. Otherwise, any issues during the match will have to be dealt with by competitors. An admin is able
to overrule this under specific circumstances.
Every Tournament is protected by our ChallengeMe.GG Client, VAC and server side anti cheat. The admin team is
always able to turn the ChallengeMe.GG Client protection off under certain circumstances. This decision is
made only by admins. After every tournament players are checked in terms of Tournaments Rules and Terms of
Service validation.
The following actions are strictly prohibited during a game and can result in your account being suspended:
The following commands are forbidden:
The following start parameters are forbidden:
- +mat_hdr_enabled 0/1
- +mat_hdr_leven 0/1/2
- Any form of external script is forbidden.
- Using bugs which change the game principle (i.e. spawn bugs) is illegal.
- Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.
- Planting the bomb so that it cannot be defused is illegal.
- "Flash bugs" are forbidden
- "Map swimming" or "Floating" is illegal.
- "Pixelwalking" is illegal (sitting or standing on invisible map edges).
- Using 16 bit graphics.
- HE/Flash/smoke throw script is forbidden.
- Any use of forbidden 3rd party software that is not allowed by the game publisher or exploits will result in
a permanent ban from CME.GG and disqualify the offender’s team from the tournament.
Players are able to agree on certain terms before a match, such as waiting five minutes for a final player. An
admin must confirm such agreements before the match starts.
An admin is able to overrule any decision made but will of course be aiming for quality matches and fairplay.
Servers will have secure passwords that are only accessible to participants, admins, broadcasters or any other
approved spectators.
After validation of Tournaments Rules and Terms of Service, the players can receive their prize according to the
specific tournament prize pool.
Prizes must be claimed within a period of four weeks after the public announcement of the winners on the CME
website or the receipt of a personal notification, whichever is earlier. Winners must claim their prize as
indicated in the email or notification sent by CME. If any remaining prizes have not been claimed by the end of
this period, then the opportunity to win these prizes will be lost.